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斯威本科技大学游戏与互动学士/计算机科学学士

Swinburne University of TechnologyBachelor of Games and Interactivity / Bachelor of Computer Science

专业简介

The Bachelor of Games and Interactivity / Bachelor of Computer Science provides students with a broad knowledge of game design combined with the computer science skills required to develop games and interactive applications. It recognises the increasing convergence of games and other forms of media by complementing a core set of games-specific units with units that combine theoretical and practical knowledge, and teaches students how to apply these to the development of 2D and 3D games. Students completing this degree will possess a highly desirable combination of skills, enabling them to find work in a variety of positions in the game industry, as well as in the broader information and communications technology sector. The teaching philosophy aims to get to the creative core of play. Students collaborate in small and large interdisciplinary groups designing, developing and play testing games in a studio environment. A core set of six sequential units enable students to produce a diverse portfolio including a board game, pervasive game, digital prototype, and original game title in their final year. The Computer Science component focuses on developing expertise in software development and computer science. Students receive extensive education in contemporary approaches to the analysis, design and implementation of large-scale systems, along with a sound understanding of the traditional aspects of computer science such as hardware and operating systems. Like all IT courses at Swinburne, this course pays particular attention to the human factors involved in the development, deployment and use of computer-based systems. Choose a major for Bachelor of Computer Science Cybersecurity, Data Science, Games Development, Internet of Things, Network Design, Software Design, Software Development Course structure Successful completion of the Bachelor of Games and Interactivity / Bachelor of Computer Science requires students to complete units of study to the value of 400 credit points. All units of study are valued at 12.5 credit points unless otherwise stated. Course learning outcomes Upon successful completion of the Bachelor of Games and Interactivity / Bachelor of Computer Science, graduates will be able to: systematically review and critically evaluate research from a variety of sources to inform their knowledge and conceptual understandings of games and interactivity formulate arguments that are fit for purpose and demonstrate an understanding of the relevant theories and evidence in the area of games and interactivity critically analyse information to generate creative solutions to solve complex problems in the area of games and interactivity define and integrate theoretical principles and apply these in the area of games and interactivity apply knowledge and skills with responsibility and accountability for their own learning and practice, individually and in collaboration with others. interpret and communicate ideas, problems and arguments in modes suitable to a range of audiences using a range of media coherently articulate a line of reasoning demonstrating cultural sensitivity and apply a framework to analyse and offer solutions to ethical dilemmas in local and international contexts apply a broad and coherent knowledge of computer science and software development in diverse contexts and domains using critical thinking
  • 课程时长: 1-2年或以学校或offer为准
  • 学费: A$29,960.00 (¥ 147,838) /年 以学校或offer为准
  • 开学时间: 每年2或7月
  • 总学分: 0
  • 是否移民专业:访问官网链接

入学要求

为来自中国的学生设计 Other English Language Requirements accepted: Cambridge English: Advanced Scores: 58 with no less than Borderline in each skill; TOEFL Paper Based: 550 (minimum TWE 5.0); PTE Academic: 58 with no communicative skill score less than 50; CEF (Common European Framework): B2; English for Academic Purposes (Level 5): Overall 70% (all skills 65% or above). 国际学生入学条件 Entry requirements may vary from country to country. Students are required to complete international academic qualification equivalent to Australian year 12. Entry requirements vary depending on the course students choose. English language requirements Satisfactory completion of one of the following: Swinburne English Language Centre EAP 5 advanced level with overall 65% & all skills 65% or above IELTS (Academic Module) Overall 6.0 No individual band below 6.0 TOEFL iBT 75 (Reading no less than 18, Writing no less than 20) PTE Academic 50 (no communicative skill less than 50) Common European Framework B2

如何申请

  • 申请材料要求 高三在读 高中已毕业 大学一、二年级在读
  • 是否需要文书
  • 申请费 100澳币
  • 申请周期 1-2月

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