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斯威本科技大学游戏和互动学士学位

Swinburne University of TechnologyBachelor of Games and Interactivity

专业简介

The Bachelor of Games and Interactivity focuses on the role of games in contemporary society and how games are developing as a cultural industry. Students undertake a range of projects which focus on analog and digital games, and develop practical and creative research and communication skills in a games lab environment. The course recognises the increasing convergence of games and other forms of media by complementing a core set of games-specific studies with units drawn from the wider field of media and communications. Course structure Successful completion of the Bachelor of Games and Interactivity requires students to complete units of study to the value of 300 credit points. All units of study are valued at 12.5 credit points unless otherwise stated. Course learning outcomes Upon successful completion of the Bachelor of Games and Interactivity, graduates will be able to: systematically review and critically evaluate research from a variety of sources to inform their knowledge and conceptual understandings of games and interactivity formulate arguments that are fit for purpose and demonstrate an understanding of the relevant theories and evidence in the area of games and interactivity critically analyse information to generate creative solutions to solve complex problems in the area of games and interactivity define and integrate theoretical principles and apply these in the area of games and interactivity apply knowledge and skills with responsibility and accountability for their own learning and practice, individually and in collaboration with others interpret and communicate ideas, problems and arguments in modes suitable to a range of audiences using a range of media coherently articulate a line of reasoning demonstrating cultural sensitivity and apply a framework to analyse and offer solutions to ethical dilemmas in local and international contexts. Career opportunities Students may find opportunities in interactive content creation, game design, interface design and rapid prototyping. They may also pursue a non-games career in the broader media, multimedia and communications sectors.
  • 课程时长: 1-2年或以学校或offer为准
  • 学费: A$30,600.00 (¥ 150,996) /年 以学校或offer为准
  • 开学时间: 每年2或7月
  • 总学分: 0
  • 是否移民专业:访问官网链接

入学要求

为来自中国的学生设计 Other English Language Requirements accepted: Cambridge English: Advanced Scores: 58 with no less than Borderline in each skill; TOEFL Paper Based: 550 (minimum TWE 5.0); PTE Academic: 58 with no communicative skill score less than 50; CEF (Common European Framework): B2; English for Academic Purposes (Level 5): Overall 70% (all skills 65% or above). 国际学生入学条件 Entry requirements may vary from country to country. Students are required to complete international academic qualification equivalent to Australian year 12. Entry requirements vary depending on the course students choose. English language requirements Satisfactory completion of one of the following: Swinburne’s English for Academic Purposes (EAP 5 Advanced level) with overall 65%, all skills 65% minimum IELTS overall band of 6.0 (Academic Module) with no individual band below 6.0 TOEFL iBT (internet-based) minimum score of 75 with a reading band no less than 18 and writing band no less than 20 Pearson (PTE) minimum score of 50 (no communicative skills less than 50) any other equivalent assessment of English language proficiency.

如何申请

  • 申请材料要求 高三在读 高中已毕业 大学一、二年级在读
  • 是否需要文书
  • 申请费 100澳币
  • 申请周期 1-2月

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